Fantogame Free App Mobile Games
It is played by 2, it reaches 11. The taking of cards on the table is automatic, unless there are no other possibilities; in which case you must choose which cards to take; in this case the cards on the table, if selected, are larger;
Object of the game:
Hit the ships with the cannon shot, one shot is enough to sink a ship.
You can only fire 1 shot per second.
Movements:
To rotate the cannon you can use:
the arrows on the keyboard
the left analog of the joypad
drag the pad with a finger.
To shoot you can use:
Score:
End of the Game:
Shooting cans:
To shoot you have to swipe starting from the right third or the left third, but not from the center of the screen.
The ball will always start from where it is (center of the screen) and the swipe will determine strength and direction.
To shoot the ball with strength the swipe must be fast.
The longer the swipe, the higher the shot will be.
If the shot is not very powerful the ball does not start and you have the right to shoot again.
Each round consists of 3 shots with which you have to knock down the 6 cans.
At the beginning of the game you have 5 lives: if you fail to knock all the cans off the table in a round you lose a life.
The game ends when you have used up the 5 lives.
Score:
Each can that falls from the table: 1 point.
If you take all the cans off the table you earn a total of:
12 points if you used 3 throws
24 points if you used 2 throws
60 points if you used 1 throw
Play Naval Combat Fantogame
Ships are arranged automatically.
1 ship out of 5
1 ship out of 4
2 ships out of 3
3 ships out of 2
4 ships out of 1
You can play:
Against PC and Multiplayer with leaderboard and Friends List
To play Naval Combat you need four tables (two per player), all 10×10.
The squares of the table are identified by pairs of coordinates, corresponding to row and column; traditionally we use letters for columns and numbers for rows (so the cells are “A-1”, “B-6” and so on). At the beginning, players will have to place their ships by marking them on one of their two grids (which they will keep hidden from their opponent for the duration of the game).
A “ship” occupies a certain number of adjacent squares in a straight line (horizontal or vertical) on the table. Two ships can’t touch each other.
Pass through all the pawns once and only once, the pawns are automatically eliminated from the pattern once taken.
Jump with the knight so as to pass where the pawns are, the pawns are fixed, their position changes with the pattern. you must take the pawns only once to finish the pattern. the knight must continue to take one pawn at a time until the end. you can ask for hints that indicate which pawns to take first (a hint) and which last (another hint) the order of the hints is determined by the number the first pawns to take are green, the last are blue
commands:
back – go back one move
reset – restart the pattern
the aids make the pattern start again
difficulty:
easy – 6 pawns
medium – 10 pawns
hard – 20 pawns
master – 50 pawnsoni
medium – 10 pedoni
hard – 20 pedoni
master – 50 pedoni
There are two bars and a ball that falls by gravity
you have to bounce the ball so that it stays between the 2 bars and does not touch them.
each press of the display corresponds to a bounce of the ball and a descent of the upper bar and an increase in the score.
Cricket Batsman for android and IOS with online leaderboard.
Guess the numbers:
the system will tell you if the number entered is higher or lower than the one to be discovered
4 game modes:
in all modes the range is from 1 to 100 unlike the 4th with a range of 1 – 128
you have an unlimited number of attempts.
Continue the sequence with the correct number.
There is a list of numbers (1 – 9) that will be added in sequence … can you know what the next number is?
in the list there are:
in the easy level (easy): between 2 and 4 numbers.
in the medium level (medium): between 3 and 5 numbers.
in the difficult level (hard): between 3 and 10 numbers.
avoid the barrels with the car.
when you find a distributor, approaching the first lane gets extra points.
rearrange the boxes until you reach the position with the number 1
at the top left and the other numbers following from left to right and
from top to bottom leaving the last one empty
you can choose either the classic 4 by 4 square (standard 15 game) or
any rectangle with both sides from 3 to 10.
to drag the tile you can either click or drag.
you always drag towards the empty space.
free and single player game for now
multiplayer mode will be added later
at the end of the game the system tells you the number of moves and the time taken.
Hit as many targets as possible in 120 seconds
The ball is thrown automatically
Tap left moves the fin left
Tap right moves the fin right
Have fun
press the illuminated tiles as quickly as possible
Pig Dice Game
Game modes:
Single Player vs Computer
Rules
Each player repeatedly rolls a die until a 1 is rolled or the player decides to “hold”:
If the player rolls a 1 on his die, he scores nothing, loses the total accumulated on this hand and the turn passes to the next player.
If the player rolls another number, it is added to his turn total and the player’s turn continues.
If a player chooses to “hold”, his turn total is added to his score and the turn passes to the next player
The first player to reach 100 or more points wins.
ONE game
One ball
One rule: hit the box
One score
One ranking
the goal of the game is to get the 3-digit number indicated above, gold in color, with 5 moves that consist of using one of the 4 operations.
In addition, for each move, you can delete a digit from one of the two numbers with which you are doing the operation.
how to play:
at the beginning of the game are indicated:
a 3-digit base number (green or white)
the number to reach, always 3 digits, yellow in color
for each move:
at the beginning an additional 2-digit number is assigned (operand)
1) you can remove a digit from the operand or from the base number (optional)
2) then you can add or subtract or multiply or divide the base number by the operand:
The subtraction must be: base number minus operand
the division must be: base number divided by the operand
3) the result will be the new base number
after the fifth move the game ends.
the scoring categories:
gold:
if, in any of the 5 rounds, the total is equal to the target number (in this case the game ends)
silver:
if, after the 5th round, the total is close to the target number
bronze:
if, after the 5th round, the total is less close to the target number
the range of the scoring categories is always shown at the beginning of the game
the target number is shown in gold (yellow)
in online multiplayer, the numbers: target, initial total and all operands are the same for everyone and the one that is closest to the target wins
the goal of the game is to get the 3-digit number indicated above, gold in color, with 5 moves that consist of using one of the 4 operations.
In addition, for each move, you can delete a digit from one of the two numbers with which you are doing the operation.
how to play:
at the beginning of the game are indicated:
a 3-digit base number (green or white)
the number to reach, always 3 digits, yellow in color
for each move:
at the beginning an additional 2-digit number is assigned (operand)
1) you can remove a digit from the operand or from the base number (optional)
2) then you can add or subtract or multiply or divide the base number by the operand:
The subtraction must be: base number minus operand
the division must be: base number divided by the operand
3) the result will be the new base number
after the fifth move the game ends.
the scoring categories:
gold:
if, in any of the 5 rounds, the total is equal to the target number (in this case the game ends)
silver:
if, after the 5th round, the total is close to the target number
bronze:
if, after the 5th round, the total is less close to the target number
the range of the scoring categories is always shown at the beginning of the game
the target number is shown in gold (yellow)
in online multiplayer, the numbers: target, initial total and all operands are the same for everyone and the one that is closest to the target wins
Description Components
There are 6 types of cards that represent foods that naturally have an expiration date that is represented by the remaining red stamps at the bottom of the card 1 stamp one turn:
The food cards are:
The knife cards that take the card from the opponent: have a type of food described above.
cards that is drawn from the deck is random.
types of card has the same probability of being drawn.
The probability of the knife card is 1 in 10 that a knife comes out.
the value of the food card is random
The system replaces expired cards with others at the end of each turn.
The utensils do not expire.
Warning: in the event of grouping 5 knife cards in the same hand, the system will change them all.
The game turn is indicated by a red or green square, it is the turn of one player and then the other.
Red: it is the opponent’s turn,
Green: it is your turn.
In the case of the game against the Computer, the Computer plays immediately, so there is no traffic light.
Game duration: 20 turns.
At each turn the player can:
At the end of the turn each player always has 5 cards in hand each turn.
At the end of the 20 turns any card that the player has previously played and is still on the table is given to the player himself (taking its value)
Object of the game after 20 turns the winner is the one who has scored the most points.
There are numbers that increase by 1 to 1 (1 – 2 – 3 – 4 … etc.)
To play you have to touch the number if it is not divisible by 3 and does not contain 3 … Boom in other cases.
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Cave Explorer .Board Game.
The winner is the one who finds the hidden treasures on the map. It is played by two, against the opponent or against the mobile phone,
The players start the game in the center of the cave and must explore the board to find the hidden treasure. Each player starts with a six-sided die.